Wednesday, 23 June 2010

That Really Does Remind Me Of This: Grand Storytelling, & Something Of The Opposite, In 2000 AD Prog 1690 & Megazine # 298


1. "Yet Trouble Came"

If there were a prize for the most affecting panel in this week's 2000AD, and, sadly, there isn't, it would be awarded for the contents of the very first frame on display in "Damnation Station: Even Heroes Fail" part 1. If ever there was a panel which best illustrated that terrible line from the Book of Job (3.26, St James translation) - "I was not in safety, neither had I rest, yet trouble came" - then this would be it. Caught suspended in time and constrained in space, placed right there in the still centre of a long and narrow panel-frame, poor June Akiwara co-exists quite unknowingly on the precipice of a very final disaster while trapped in the eternal second that constitutes her very private despair


But we discussed that panel last time out, so perhaps the reader's eye might drop down the page just an inch or two to the second panel of this tale, where the returning recon ships close in on the crowded landing bay. It's a remarkable panel, it really is, for all that it at first glance appears to be a disposable stage in page one's sequence. (It would be a misguidedly simple business to remove this second panel and have the reader's gaze jump from "You okay?" in 1:1 to "Let's just get this done, okay?" at 1:3; no plot-points would be missed, no apparently essential visual data excluded, and indeed the scene would be speeded up.) But, firstly, the panel's construction is perfect for the job at hand. In the foreground, June stands with her back to the reader, accentuating her lack of engagement with the world, her focus on the job to come, and perhaps the blank state of her social soul. Even her word balloons, by Ellie De Ville, push away her colleague to the right as he tries to engage her, incompetently, in conversation. Before her, in the middle ground, the normality of the occasion is stressed with a crowd of station workers preparing themselves to unload, and presumably even clean and maintain, the incoming ships. This is simply standard procedure in an absolutely normal day, we're being told, the mundane business of an everyday occasion. It's so mundane, indeed, that the eye isn't even allowed to register the figures of the workers as anything except indistinct outlines. (Mr Davis simply and effectively shows them as vague, brown blurs.) And then in the panel's background, just as if they were aircraft stacked up waiting to land at any modern airport, await the shuttles themselves, silver blobs against the backdrop of stars. They have the stillness of great powerful machines which appear to hang in the sky even as they close through distance at considerable speed. And they also have that capacity of speeding metal in the sky to appear to be something other quite different to what they are. Are those angels or birds of prey? Their indistinct appearance calls to mind those amateur films of 9/11, where the mind finds it hard to register that that really is a plane, an ordinary we've-seen-it-a-thousand-thousand-times aeroplane, and then suddenly, that plane has obviously broken free of the rules of where planes should be and is suddenly heading for - no, it's hit the - no, it can't have ..... it looked so harmless ....

And what we have in 1:2 is that first sight of the fall, the still prelude to the ultimate violation of the everyday that in retrospect, and only in retrospect, carries such an awful and apprehensive shiver, and worse, with it. Yet, in real-time, at first, the violation appeared to be nothing of consequence at all.


It calls to mind what David Plotz (*1) calls the "marvellous story" of how Elijah challenged the idolatrous rule of King Ahab and, after the small matter of slaughtering the 850 priests of Baal, redeemed the land to the extent that God ended the drought that he'd had everyone suffer for their ruler's sins. (Kings I: 18:42-45)

"And Elijah went to the top of Carmel: and he cast himself down upon the earth, and put his face between his knees, And said to his servant, Go up now, look towards the sea .... Behold, there ariseth a little cloud out of the sea, like a man's hand ... And it came to pass that the heaven was black with clouds and wind, and there was a great rain." (*2)

Mr Plotz is of course quite right to nail the line "A cloud as small as a man's hand is rising in the west" as containing that key phrase which brings the whole business to life. That fundamental mystery of perspective, the idea that what appears to be an inconsequential and distant trifle easily blotted out by "... a man's hand ... " can swiftly be revealed as a cataclysmic engine of terrible ends, is so elegantly expressed there. Sadly for June, however, those little silver sun-reflecting recon ships as small as a shattered woman's hand aren't rain-clouds, and it isn't the beneficent end of a drought that's their mission.

*1 - David Plotz - "Good Book" - I'm absolutely not a man of any Book, unless it's the collected essays of George Orwell, but whether you're religious or not, Plotz's walkthrough of the Bible from beginning to end is as informative as it is entertaining, even if the wise-crackery can scratch away the patience at times.
*2 - Plotz takes his single line from one of the many translations he uses in his book. I've given a little more for the sake of context and lifted it from the St James translation, because, well, you would, wouldn't you?

2. "Why Me, Niles?"


Putting to one side the inescapable suspicion that the unseen "Niles" Dredd is speaking to - at 1:1 of Mr Wagner and Mr Ezquerra's "Mega City Justice Part 4" - should be the pretentious Jungian with the hopeless crush on his brother Frasier's housekeeper, and I swear I'd pay even more good money to see that, it's worth tipping the blogger's hat to the audacious establishing shot that opens up this week's episode of "Old Stoneyface Goes To Mega-City One". In many ways, it's all too easy to take Mr Ezquerra's shots of the Big Meg for granted; there's been so very many of them over almost 35 years of 2000AD that the reader can be no more surprised by their quality than, for example, the fact that that bassist on those Beatles' records really does play some interesting runs. But that first panel in particular stuck in my mind this week, and so I wanted to worry away at it in order to work out why. After all, there's nothing too conspicuously splendid about it, is there, so why should it have snared my attention?

It's a standard-issue long shot, made slightly more interesting from Mr Ezquerra's choice to place the skyway that Niles and Dredd are standing on so high up in the frame. That resulting sense of great height and considerable isolation immediately if subtly engaged my interest, for I'm not a man who handles even the flatlands of East Anglia without the occasional wave of stomach-clenching vertigo, oh yes, and, look, there's nothing holding that skyway up. It's a standard trope of Mr Ezquerra's depiction of the megalopolis, of course, those ribbons of concrete stretched as if caught between the great Citi-bloks, but the fact of a skyway with no visible, or even conceivable, means of support still gets my attention. And then, in the background, is the quite beautiful use of colour to show how Mega-City One has all the bright and rusty loveliness of a distant oil refinery at night, that odd juxtaposition of the aesthetically appalling fact of the urban vileness with the grand appeal of its scale and power. I simply can't avoid the belief that in many ways, Carlos Ezquerra's art is better than it's ever been, which would be a remarkable testament to his powers of perseverance as much as his artistry after so many years.


And, of course, something as subtly odd as this panel prompts questions, and not just ones about how that road-thing stays up there. Does the fact that the two Judges are scheming on the skyway signify that they're walking a kind of tightrope in their own lives as well as far above the ground with their political machinations, or are we being told that they're deciding the fates of hundreds of millions of citizens - and Muties - while being quite unengaged with the everyday lives of the city? Are we watching men bravely stepping onto the moral highground or noting them rising to power uncaringly above the heads of their fellow women and men?

Well, who knows? As Freud is reputed to said, and yet never apparently did as far as the historical record is concerned, sometimes a cigar is just a cigar. But it still makes the craft of that single panel all the more endearing to wonder what else it might be saying, even if what it actually is achieving without such indulgences is more than enough in itself.

3. " ... A Rifle Hanging On The Wall ... "


It's one thing to remember Checkov's dictum that a rifle shown to an audience in chapter one must be shown firing in chapters two or three, and another to present said "rifle" in the form of a Judge Department ration-can several pages before fatally dropping said can from orbit into the chest of a mangy old Cursed Earth prophet. And I do so love a good punchline that doesn't cheat, that's been set up while hiding the clues in plain sight, with all the care of a creative team striving succesfully to control the playing out of their gag while maintaing the progression of their main plot-line. Reading through Simon Spurrier and Peter Doherty's "Judge Dredd: Grudsent" the first time, my eye was drawn to the initial appearance of the cup-come-orbital-weapon at 7:4, and I even attempted to read the writing on it. Though my old eyes could only focus tightly enough to decide that the first word on the label of the can might be "ration" and the second "beans", the fact is that I was interested by the cleverness of what appeared to be no more than the digital placement of a label onto such an everyday item. That Mr Doherty's really working hard even at the details, I thought, not wondering why the ration can had been placed at such a point in the panel that the eye was inevitably coming to rest upon it while reading the conversation between the Tracker-Judge at the panel's left and Dredd himself at pane'sl right. (In fact, there's a double snare there, because the can stands before the window showing the curve of the Earth too, and windows are there for looking through in comic books, especially when they're windows in space.) And that's so clever, isn't it, that we should be trapped into noticing an apparently inconsequential prop without there ever being a suspicion that said ration-can would soon be heading Earth - and prophet - wards.

Checkov, therefore, needed to have given his dictum a little bit more detail about rifles hanging on walls. He ought to have said that if we subtly show our "rifle" as a ration-can of beans, well, we've probably conned everybody anyway, and we can fire that can off whenever we Grud well like.

Splendid timing, gentleman, and splendid foreshadowing too. I do love a damn good trick.

4. "I Think You've Got A Taste For Killing ... "

I. Last time out, I more-or-less promised you that I wouldn't be carping on at Bill Savage's adventures anymore, and as I like to think of myself as an honest man, I'd better apologise right now for what's to come. Because I really did mean to show, if not a touch more respect, then a greater measure of restraint where "Savage" is concerned, but it's very hard to do so when faced with the billion-ton avalanche of bilge and tosh that's on show this week in "Savage: Crims" part six. Because it is tosh. It's absolute tosh, and it's got to stop! Yes, it does! It's the comic-book equivalent of that bassist bloke from the Beatles leaving the band and going on to release record after record of irredeemable, yes, tosh after seven years of sublimity. Yes, "Savage" to Pat Mills is what "Mary Had A Little Lamb", or perhaps more accurately "Give Ireland Back To The Irish", is to Paul McCartney. (Indeed, it's not even of the equivalent quality of the Frog Chorus or "Ebony And Ivory". It's that awful.) "Savage" is nothing more than a number-one court example of 100%-pure creative hubris, of an incredibly talented bloke with a ferociously impressive back catalogue slumming it while mistaking his complacency for the purity of self-expression.

It's tosh!

II. I have no problem with indomitable hero narratives per se, but I do when there's not even the slightest wink of irony existing in the space between the page and the reader's mind. Those high-concept, low-IQ Arnie Schwarzie blockbusters of the Eighties at least mostly carried the sense that the makers knew as well as we did that this was all ludicrous nonsense. There was a wink here, a genre inversion there - "Remember I promised to kill you last?" - that kept all the macho and bemuscled mayhem from becoming high-budget snuff movies. But there's no winking at the camera in "Savage", no ironic distance in Big Bill the Anti-Bourgeois Butcher's adventures. The whole construction of the strip relies on us accepting that Bill is stronger than everyone else, and better than everyone else, and effectively invulnerable, and so "Savage" demands that we either take a literal pleasure in Bloody William's slaughtering, or we sod off. Because without taking Savage The Slayer's side in this story, there's nowhere else to stand. Can we associate with the mindless, characterless Volgs, or the nonces? We certainly can't, so there's only Bill. And I don't feel clean even reading about the swine, let alone letting him function as my point-of-view character.

Take the sequence on page 4 where Bill and the nonce-killing Littlejohn run into a dastardly Volg roadblock. Now, Mr Goddard works incredibly hard on this scene, and to no little effect. The reader who doesn't flinch when the windscreen shatters under a hailstorm of bullets (4:4, above) is either fatally desensitised to violence, or just, perhaps, a regular reader of "Savage". But the art in the panel itself is simply too successful in showing what happens what happens when two ordinary blokes in an unarmoured car with hand guns come under fire from at least five soldiers with automatic weapons and two machine-guns mounted on heavily armoured vehicles. (Checkov might have said that we shouldn't show machine-guns on army vehicles without having them spitting a few hundredweight of death out by the second panel, and he'd have been right, too.) The truth of 4:4 is that Bill and Littlejohn are dead. That panel actually shows it. There is simply no way out, even by, er, Bill pushing himself out of the car while firing his pistol, which is what we're actually shown. And because the strip relies on a tight-sphinctered "realism", we're not allowed to imagine that "our" boys got lucky, for either this is a realistic and brutal reality we're observing, or "Savage" as a script is a sad little joke which wants its gritty realism without the realism part. The minute the appropriately named B.S. can dodge a few hundred bullets, he's not human at all. Indeed, the only way this scene could work is if there was some knowing cartoon edge to the carnage, but there isn't. In 4:5, for example, Bill and Littlejohn are not just fighting back, they're winning, for in 4:6 they're taking out those soft and how-did-they-conquer-their-own-spare-bedroom Volgs, causing the soft-capped officer to declare "Devils!", when of course he should be shouting for his armoured cars to get those dead men in a crossfire, leaving their already-dead bodies so full of shot they'd give a raven lead-poisoning.

By 5:2, the armoured cars have even disappeared from sight, the Volgs on foot are down to three men, and they've been pinned down by Bill and Littlejohn's hand guns, despite "our" heroes constantly giving away their position by having a detailed conversation as they go, before escaping improbably away into the night. (The Volgs have armoured cars, but not helicopters or light aircraft with heat-tracing technology, which would be very odd for a police state, would it not?)

III. Oh, come on, Col, I hear you say, in addition to the word "tosser". It's just a comic book. It's just fun. And that's a perfectly acceptable reading, given that no text has a single meaning and so on, blah-blah-blah. But you'd also be wrong. This is a ugly piece of work, celebrating a cold blooded and graphic take on spurious hard-man machismo. There's no convincing characters, no humour, and little logic. (Those armoured cars? They were obviously there, because I saw them, I did, so why they didn't just rat-a-tat-tat Bill and Littlejohn into a thousand pieces is beyond me.) Where Spurrier and Doherty subtly constructed their tale so that carefully-placed and apparently-irrelevant tiny details took centre stage at the story's end, here the armoured cars that have been explicitedly placed panel-centre are simply ignored. It's not just offensive in its content, this "Savage", it's offensive in its sloppy, the dog-ate-my-homework-so-I-had-to-write-it-again-on-the-bus scripts.


If Bill Savage is to work, properly work as more than just an unintentionally dumb page-turner, as it's currently written, then it can only do so if it's drawn as a children's cartoon. Then the art can compliment the stupidity and unpleasantness of the script while creating some intellectual space for the reader to fall back into without gasping "Irony! Irony! For Grud's sake, irony". But "Savage" has to made into a joke, because it simply can't be engaged with as a serious piece of work. This is a dishonest comic strip; scratch the surface and awful, if in places only slothful, things tumble out of it. I can't imagine how long it took to write, though I have my darkest suspicions, but I can imagine how long it took to edit. Would a new scripter for 2000 AD be allowed to turn this quality of work in? Really? Honestly?

It's Pat Frakking Mills, for Grud's sake, I know, I know, and I'm very well aware his work sells, and I know that he was for many years a quite brilliant editor and writer. But if he must churn out this type of ugly, bloody pot-boiler, can we at least not have gaggles of policemen going missing without ever being referred to again, or armoured cars doing something more than nothing at all, or even characters whose appeal relies upon something more admirable than the ability to jog unscathed through solid walls of flying bullets?


Actually, no. Let me change that. What I meant to say was; "Can we have an end to "heroes" who seem to me to be indistinuguishable from SS men, from the kind of brute to whom ethnic cleansing is a weekend away from the grind of the working week?"

And when those righteous aliens are through with "Damnation Station", can they please move onto Saint William The Just Right Hand Of God, and Littlejohn the Nonce-Killer? Because that would be a bloody killing field I could vigorously and vicariously engage with.

IV: Or: if this is a straight-forward, grim'n'gritty thriller, then it's a dull and unforgiveably sloppy piece of work, in itself and by comparison with much of the other work in 2000AD and the Megazine too. And if it's satire, then it's so close to the thing that it's satirising that it might as well be that thing, which, considering how nipple-deep our culture is in ill-considered macho jerk-off gun-porn, is unfortunate, to say the very least.

.

12 comments:

  1. One of the things I like most about your comic reviews is the strong sense of morality in them. There are very, very few comic bloggers (and almost as few comic creators) who actually pay attention to *what is being said* by the comics they read.

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  2. Hello Andrew - thank you for the kind words. You're right about that strange disconnect between what's on the page and what the page might mean. I will say that 2000AD at the moment IS doing well at publishing some significant work which is morally complex and well-worked out, and there's an awful lot of creators & publishers from both this side of the pond & the other who could learn alot from what's happening on some of Tharg's pages.

    Mind you, there's that damn Bill Savage too ...

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  3. Oh, absolutely - Ichabod Azrael, Dredd, Damnation Station have all been fantastic recently. I just think sometimes any kind of deeper moral message gets lost on most commentators online...

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  4. I absolutely agree with you, Andrew.Just to take the examples you so rightly mention: the writers of each of these strips have obviously worked exceptionally hard, and with a playful sense of fun too, to make sure that their politics are carefully expressed and interestingly represented. There are GREAT conversations on these issues in various places, the 2000AD & 2000AD Review boards and so on, but if it's that important to the creators, shouldn't it be more interesting to more of the bloggers/critics we read online?

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  5. I think that with obvious exceptions (Mindless Ones, David Allison, Jog etc) most comics bloggers *either* read much less politically-ethically interesting material than 2000AD ( at two extremes of quality, neither Asterios Polyp or Cry For Justice give one much to talk about on this level, though Polyp gives tons to discuss formally) or are simply unaware that one *can* read a work on that level (I had one comment on one of my Doctor Who posts say that the commenter had never even considered that there might be a moral dimension to a TV show...)

    Writing about what a comic *says* is almost as rare online as writing about the art...

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  6. 2000AD is indeed "politically-ethically interesting material", isn't it? All enterprises have their weaknesses and blind spots, but it shouldn't ever go unsaid that 2000AD at the moment is doing some truly laudable things, and doing them well.

    And as for writing about the art and the politics. I can't help it. I am in something close to awe when it comes to the craftsfolks who produce these books, even if I'm being critical about this strip or that at any one time. It's such a pleasure to engage with this work & try to make sense of it, even given that I know I'll inevitably fail to do it justice.

    I'd never thought/realised how rare it is to see art discussed re: the more mainstream books. I wish I could do it better myself. But how odd, as if comic books weren't a visual medium .... As always, you make me think, Mr A. My thanks to you for that.

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  7. In my case I very rarely deal with art in any great detail, because while comics are a visual medium (is a visual medium? Are visual media? Damn plural nouns) I am a mostly aurally/verbally-oriented person - I can talk about sounds, words, music *much* more easily than I can talk about pictures, painting, photos, sculpture. In fact I have very little visual aesthetic sense - just enough to tell that, say, J.H. Williams or Frank Quitely or Darwyn Cooke or David Mazzuchelli are much, much more interesting than Ed Benes or Jim Lee or someone. Anything on a finer gradation than that is... not lost on me, but I don't see it til someone else points it out, whereas even the most innocuous text I can read fairly deeply.
    I also don't have the vocabulary to talk about visual art, on anything more than the most superficial 'that looks pretty, and that panel looks like that other panel that Will Eisner drew' level.

    I suspect that if one is driven to *write* then more often than not that is a sign of being more comfortable with words than images. It may well be that most people who have something interesting to say about art would choose to do so by drawing - which would make, say, Brendan McCarthy's wonderful recent Spider-Man/Doctor Strange miniseries the equivalent of a three-part blog post about Ditko's 60s work.

    And speaking of Ditko, given the discussion over in the Mindless Ones about Objectivism, I sincerely hope I'm not *too* like Mr A ;)

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  8. Andrew: I hope I didn'T imply that I think that everybody SHOULD be talking about art, or politics, or whatever. Everybody brings what they love & feels most drawn to, which in your case, of course, is everything from the Beach Boys to political ideology. Actually, as I guess is obvious, I'm realising more and more how much I lack the understanding & vocab to discuss art. I think next stop is some spent with some art history & criticism.

    Your point about those most interested in art expressing themselves through art is well made. (I must track down the McCarthy books.) It made me realise something about myself too, which is I'm most interested in neither the writing nor the art, but in the fusion - or indeed not - of the two. I never realised it until reading your words, but I really most interested in how the two things work together. When it works well, it's the same for me as hearing the drumbeat at the beginning of "Guess I'm Dumb", or Cladius rasping as he begins his narration at the beginning of "I Cladius": it's one of those signs that perfect sense has been created from quite distinct components, even if just for a few moments, if I may express myself so clumsily.

    And Mr A? Nah, you have to swallow that appalling rot about greed being the same as kindness, about selfishness being the highest moral value, that Rand and her stupid followers do. That level of crass ignorance has to be deliberately and happily inflicted upon oneself. It's an ideological opiate, isn't it, prevents anybody who injects from ever feeling or thinking again. Mr A? I'm all for him being hunted down like a rabid dog and placed securely in a nice humane, locked dog-kennel for the rest of his life.

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  9. Interesting review, sir. As much as I agree with your review about Grudsent, I just didn't enjoy it...Dredd behaved in a very uncharacteristic manner for him - would Dredd have let that gone on for so long? Would he have backed off the mutants when they threatened an uprising? Ah, I think not. The story had a neat premise, but IMO, suffered in its execution. I've been with Dredd too long, y'know? Peter Doherty's art is simply superb, however. Easily leagues stronger than the story-telling on this one.

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  10. Hello, Matthew, and I would admit to sharing your unease about elements of Grudsent myself. I focused upon the trick of the ration-cup because I thought it was plot-element very well planned and executed. If I had been looking at the piece as a whole, I think my conclusion would have been that it needed a touch of editing, and your points did need attending to. I would also add the reoccurance of the persistent strain of minstrelsy, which is the only truly false note I've carped about in John Wagner's scripts too, that sense that the muties in the townships are only played for laughs, and in a dubious fashion too.

    But the trick was a fine one. And there was nought wrong, in my entirely unqualified opinion, with the piece that a touch more of the ol'red pencil would've have helped with. (And I agree that Mr Doherty's art was pleasingly on the ball too.)

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  11. "I thought it was plot-element very well planned and executed."

    Very true, just too bad the damned plot took away from a very nice gag. Had Dredd simply knocked the mutants about a bit, the story becomes more believable. He could have easily kicked some heads in, then used the "prophet" as an example. Perhaps he locks a few of the more unruly ones up and then leads them out in chains to see the end result. Works just as well, or better.

    Spot on with your other reviews, though I surprised myself by actually being interested in Savage this week. The problem the Pat these days is lack of subtlety...he just seems incapable of writing the scene that isn't spelled out for the reader. Everything is so A to B to C. Too much exposition, too much telling. He's got a ton of ideas and jams everything he can into a single script (works for me with Defoe, but nothing else, sadly). I've been thinking back on what his last good strip (for me) was...and I might have to go all the way back to 'Lord of Misrule'...

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  12. I think that I'm keen to avoid a habit I have of throwing out the baby with the bathwater, in that I'll notice what I think is a major problem in a strip and then close my mind to any other virtues on show. (I'm not suggetsing you're doing that at all, but in the past I have.)And so I often try to see past the whole of a piece if I've a problem with it and focus on something smaller. As a way of reading, I've found it's revolutionalised my reading, because I find I really do engage with what I'm reading. And that one plot-trick we've both praised might otherwise - would otherwise - have passed me be. I guess it's a process similiar to what you do when you re-write a script. I'm making sure I go back and check what I might have mised as a "blogger". But the other half of that process is thinking of what the original piece might have benefitted from. I agree about Dredd's behaviour: it seemed to mark him as suffering from middle-class guilt re: the Muties, making allowances for them which he wouldn't for anybody else. My feeling is that the script, in addition to your suggestions, needed to include Muties who weren't idiots, perhaps even conspiring with him. The minstrelsy is close to insulting, as it seems to say that all working class "muties" are sentimental fools, either tugging the forelock at Dredd or falling for false prophets. It's the opposite to Mill's tendency to glorify the working class, and if I hadn't mentioned both problems too much before, I'd have said it here. Ah! Seems I have anyway ...

    I'm ALWAYS interested in Pat Mill's work. I may not enjoy it anymore - I enjoyed the first Book of Defoe - but there's so much going on in his pages, especially when its considered in the light of his previous work. Truth be told, I don't think I understand it very well. It's as if I've learnt French and I'm listening to Italian - there's alot I grasp, but there's so much that seems to break with the rules, and in not a radical, revolutionary way. The Savage adventure on Eel Pie Island this week was typical, in that I grew up just along the road from there & the myths and legends of the rock'n'roll island are powerful ones for me too. And yet there's all those strange, dysfunctional touches too. But having railed at Mr M for a few weeks now, I think I'm going to focus on some point of fineness within the chapter as a whole for the next review up here.

    Lord of Misrule? Is that Slaine? Do you advise a-hunting out and enjoying? It was Slaine that first seemed to say to me that Mr Mills was no longer the concise on-the-nose writer he'd once been.

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